# Difference between revisions of "Asteroid movement"

(15 intermediate revisions by one user not shown) | |||

Line 1: | Line 1: | ||

− | This article is designed to let the players understand how the asteroid moves in the '''[[Global map - the Oort Cloud|Oort Cloud]]''', and also to | + | This article is designed to let the players understand how the asteroid moves in the '''[[Global map - the Oort Cloud|Oort Cloud]]''', and also to let the players have an idea of how the '''[[Global map - the Oort Cloud|Oort Cloud]]''' looks like as well as how it works. |

− | In the '''[[Global map - the Oort Cloud|Oort Cloud]]''', '''[[Asteroids|asteroids]]''' move in a jump-like fashion. They can change speed and the direction of movement. See '''[[Maneuver the asteroid|Maneuver the asteroid]]'''. | + | In the '''[[Global map - the Oort Cloud|Oort Cloud]]''', '''[[Asteroids|asteroids]]''' move in a jump-like fashion. They can change their speed and the direction of movement. See '''[[Maneuver the asteroid|Maneuver the asteroid]]'''. |

− | One jump is done on an hourly basis. The distance of one jump is 123,840,672,292 km if the player's asteroid speed is at 1. | + | One jump is done on an hourly basis. The distance of one jump is '''''123,840,672,292''''' km if the player's asteroid speed is at '''''1'''''. |

+ | '''Speed 2''' is twice this speed. '''Speed 3''' is three times this speed, and so on. | ||

− | Asteroids jump once an hour, but during this hour they speed up, and then stop without changing their coordinates. This affects a radar update, which is updated once every 10 minutes if more than 2/3 or new area (real coordinates) is covered | + | '''[[Asteroids|asteroids]]''' jump once an hour, but during this hour they speed up, and then stop without changing their coordinates. |

+ | This affects a radar update, which is updated once every '''10 minutes''' if more than '''''2/3''''' or new area (real coordinates) is covered. | ||

+ | The '''[[Radar|radar]]''' covers the real area, and not degrees. | ||

− | |||

− | |||

− | |||

− | |||

− | |||

− | If the player's asteroid speed is at 1 and | + | '''<div style="font-size: 17px;">The Time and the Speed</div>''' |

+ | * Angle changing: It takes '''6 minutes''' to change '''1 degree'''. | ||

+ | * Speed change: It takes '''60 minutes''' to accelerate or decelerate for each speed number. Accelerating from '''Speed 1''' to '''Speed 3''' would take 120 minutes. '''Speed 1''' to '''Speed 10''' would take 540 minutes. | ||

+ | * '''Speed 1''' is '''''123,840,672,292''''' km per hour. | ||

+ | * If the player's asteroid speed is at 1 and it is moving along the equator line, '''''0,53''''' of one cell is updated once an hour. That means that if the player's asteroid moves more than 66% of the way through a cell, the contents of that cell will be revealed. | ||

+ | At '''Speed 1''', it would take you '''''480 hours (20 days)''''' to circumnavigate the '''[[Global map - the Oort Cloud|Cloud]]'''. At '''Speed 2''', '''''240 hours (10 days)'''''. At '''Speed 3''', '''''160 hours (6.66 days)'''''. At maximum speed of 10, '''''48 hours (2 days)'''''. For example, '''Speed 1''' would only take you '''''53%'''''of the way through a new cell each hour. '''Speed 2''' would take you '''''100%''''' of the way through one cell and '''''6%''''' into the next. So that would only reveal one of those cells. | ||

− | At | + | * At the poles, moving at '''Speed 1''' will only take you '''''5.3%''''' of the way through a new cell, making progress slower than at the equator. |

+ | At that, the number of degrees per hour will not change, but the number of kilometers and '''[[Radar|radar]]''' cells will. | ||

− | + | ||

− | * The Oort Cloud's circumference (equator) is 59,443,522,700,500 km. | + | '''<div style="font-size: 17px;"> The Oort Cloud</div>''' |

− | * One radar cell | + | * The '''[[Global map - the Oort Cloud|Oort Cloud]]''''s circumference (equator) is '''''59,443,522,700,500''''' km. |

+ | * One '''[[Radar|radar]]''' cell is approximately '''''233,111,853,727''''' km wide. This means the circumference of the '''[[Global map - the Oort Cloud|Cloud]]''' has '''''255''''' cells running along it. | ||

+ | * The location of the player's asteroid(s) is recalculated once per hour. |

## Latest revision as of 13:16, 3 April 2015

This article is designed to let the players understand how the asteroid moves in the **Oort Cloud**, and also to let the players have an idea of how the **Oort Cloud** looks like as well as how it works.

In the **Oort Cloud**, **asteroids** move in a jump-like fashion. They can change their speed and the direction of movement. See **Maneuver the asteroid**.

One jump is done on an hourly basis. The distance of one jump is * 123,840,672,292* km if the player's asteroid speed is at

*.*

**1****Speed 2**is twice this speed.

**Speed 3**is three times this speed, and so on.

**asteroids** jump once an hour, but during this hour they speed up, and then stop without changing their coordinates.
This affects a radar update, which is updated once every **10 minutes** if more than * 2/3* or new area (real coordinates) is covered.

The **radar** covers the real area, and not degrees.

**The Time and the Speed**

- Angle changing: It takes
**6 minutes**to change**1 degree**. - Speed change: It takes
**60 minutes**to accelerate or decelerate for each speed number. Accelerating from**Speed 1**to**Speed 3**would take 120 minutes.**Speed 1**to**Speed 10**would take 540 minutes. -
**Speed 1**iskm per hour.**123,840,672,292** - If the player's asteroid speed is at 1 and it is moving along the equator line,
of one cell is updated once an hour. That means that if the player's asteroid moves more than 66% of the way through a cell, the contents of that cell will be revealed.**0,53**

At **Speed 1**, it would take you * 480 hours (20 days)* to circumnavigate the

**Cloud**. At

**Speed 2**,

*. At*

**240 hours (10 days)****Speed 3**,

*. At maximum speed of 10,*

**160 hours (6.66 days)***. For example,*

**48 hours (2 days)****Speed 1**would only take you

*of the way through a new cell each hour.*

**53%****Speed 2**would take you

*of the way through one cell and*

**100%***into the next. So that would only reveal one of those cells.*

**6%**- At the poles, moving at
**Speed 1**will only take youof the way through a new cell, making progress slower than at the equator.**5.3%**

At that, the number of degrees per hour will not change, but the number of kilometers and **radar** cells will.

** The Oort Cloud**

- The
**Oort Cloud'**s circumference (equator) iskm.**59,443,522,700,500** - One
**radar**cell is approximatelykm wide. This means the circumference of the**233,111,853,727****Cloud**hascells running along it.**255** - The location of the player's asteroid(s) is recalculated once per hour.