Difference between revisions of "Battle mechanics"

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In the battle, there is a possibility to control movement, shots and shield.  
 
In the battle, there is a possibility to control movement, shots and shield.  
The power of some types of ammunition depends on how strong players "pull" their aim.
 
  
To move the space ship, players need to hit movement button, pull it and release.
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The power of some types of ammunition depends on how far players "drag" their aim.
Players can also move their ships by "pulling" the aim out from their ships.
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 +
To move the space ship, players need to hit movement button, drag and then release it.  
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Players can also move their ships by "dragging their ship" to desired directin.
  
 
Player's ship possess energy that is used to fire cannons and move the ship.
 
Player's ship possess energy that is used to fire cannons and move the ship.
  
If a ship runs out of energy, players need to wait until it is restored.
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If ships run out of energy, players need to wait until it is restored.
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Each and every ship has its own shield and HP (number of minibots).
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When ships take damage, they lose a part of their shields. Once shield is destroyed, ships start losing HP.  
  
Each and every ships has its own shield and HP (number of minibots).
 
When ships take damage, it loses a part of its shield. Once shield is destroyed,
 
ships start to lose HP.
 
 
Players can restore their ship's shield by clicking corresponding button.  
 
Players can restore their ship's shield by clicking corresponding button.  
  
When player's ship loses all its HP (runs out of minibots), the ship destroys.  
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When player's ship loses all its HP (runs out of minibots), it explodes.  
  
 
Players take damage after being shot or after they impact space trash.  
 
Players take damage after being shot or after they impact space trash.  
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In the battle, to control their ships, players can:
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In the battle, players can:
*Click LMB in the management panel and then pull it to desired direction. Then LMB should be released.  
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*Move their ships.
The farther players "pull" movement button, the farther their ship goes.
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1) Click LMB in the management panel  
*Shoot. They need to click LMB on the ammunition button, pull cursor in the direction of a target you  
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2) Drag it to desired direction.  
wish to shoot and release it. The farther players "pull" the shooting button, the farther their missile will go.
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3) Release LMB.  
*Restore shield. To do that, players need to wait until the progress scale fills up and hit '''"Shield"''' icon.
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The farther players "drag" movement button, the farther their ship will go.
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*Shoot.  
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1) Click LMB on the ammunition button,  
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2) Drag your cursor in the direction of a target you wish to shoot  
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3) Release it.  
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The farther players "drag" the shooting button, the farther their missile will go.
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 +
*Restore shield.  
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1) Wait until the progress scale fills up  
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2) Hit '''"Shield"''' icon.
  
  

Revision as of 14:48, 27 March 2014

In the battle, there is a possibility to control movement, shots and shield.

The power of some types of ammunition depends on how far players "drag" their aim.

To move the space ship, players need to hit movement button, drag and then release it.

Players can also move their ships by "dragging their ship" to desired directin.

Player's ship possess energy that is used to fire cannons and move the ship.

If ships run out of energy, players need to wait until it is restored.

Each and every ship has its own shield and HP (number of minibots).

When ships take damage, they lose a part of their shields. Once shield is destroyed, ships start losing HP.

Players can restore their ship's shield by clicking corresponding button.

When player's ship loses all its HP (runs out of minibots), it explodes.

Players take damage after being shot or after they impact space trash.

Players can leave a battle by clicking "Leave".

After winning a battle, players are rewarded with credits, microchips and experience points.

Note: players do not get any credits if they lose.


In the battle, players can:

  • Move their ships.

1) Click LMB in the management panel 2) Drag it to desired direction. 3) Release LMB. The farther players "drag" movement button, the farther their ship will go.

  • Shoot.

1) Click LMB on the ammunition button, 2) Drag your cursor in the direction of a target you wish to shoot 3) Release it. The farther players "drag" the shooting button, the farther their missile will go.

  • Restore shield.

1) Wait until the progress scale fills up 2) Hit "Shield" icon.


That's your ship

Arena yourship.png


That's the enemy ship

Arenaenemyship.png


This is a Base shell: it has an endless charge. To fire, click on the icon, drag it, aiming for the enemy, and release Arena firemovement.png


The farther you drag, the farther the missile will fly. If you click a second time, the shot will follow the same trajectory


Movement: click, drag, release and the ship will move

Arena shipmovement.png


This button restores your Shield. The Shield is the protective energy field that surrounds the ship. When the Shield is damaged, click this button to restore it

Arenashieldrestore.png


This scale measures Movement Energy. Any action (shooting, movement, etc.) uses some Movement Energy. Movement Energy is automatically restored

Arena restoreshield.png

If you just click on the bullet icon, the current shot will follow the same trajectory as the previous.

Your aim is to destroy the enemy ship.

Arenawin.png


You'll take damage from enemy's shooting and also if you go through the obstacles ( space trash).

To finish battle, press Leave button.

You gain experience, credits, microchips and surprises for every battle win. If you lose - you got only experience.