Difference between revisions of "Battle mechanics"

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In the battle, there is a possibility to control movement, shots and shield.  
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In the battle, there is a possibility to control movement, shots and shield. The power of some types of ammunition depends on how far players "drag" their aim.  
  
The power of some types of ammunition depends on how far players "drag" their aim.  
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To move the space ship, players need to hit movement button, drag and then release it. Players can also move their ships by "dragging their ship" to desired directin.
  
To move the space ship, players need to hit movement button, drag and then release it.  
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Player's ship possess energy that is used to fire cannons and move the ship. If ships run out of energy, players need to wait until it is restored.
  
Players can also move their ships by "dragging their ship" to desired directin.
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Each and every ship has its own shield and HP (number of minibots). When ships take damage, they lose a part of their shields. Once shield is destroyed, ships start losing HP.  
  
Player's ship possess energy that is used to fire cannons and move the ship.
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Players can restore their ship's shield by clicking corresponding button. When player's ship loses all its HP (runs out of minibots), it explodes.  
 
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If ships run out of energy, players need to wait until it is restored.
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Each and every ship has its own shield and HP (number of minibots).
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When ships take damage, they lose a part of their shields. Once shield is destroyed, ships start losing HP.
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Players can restore their ship's shield by clicking corresponding button.  
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When player's ship loses all its HP (runs out of minibots), it explodes.  
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Players take damage after being shot or after they go through space trash.  
 
Players take damage after being shot or after they go through space trash.  
  
 
Players can leave a battle by clicking '''"Leave"'''.  
 
Players can leave a battle by clicking '''"Leave"'''.  
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After winning a battle, players are rewarded with credits, microchips and experience points.  
 
After winning a battle, players are rewarded with credits, microchips and experience points.  
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In the battle, players can:
 
In the battle, players can:
*Move their ships.  
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1) Move their ships.
1) Click LMB in the management panel  
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2) Drag it to desired direction.  
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*Click LMB in the management panel  
3) Release LMB.  
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*Drag it to desired direction.  
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*Release LMB.  
 
The farther players "drag" movement button, the farther their ship will go.
 
The farther players "drag" movement button, the farther their ship will go.
  
*Shoot.  
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2) Shoot.  
Click on the icon, drag it, aim at the enemy, and release.
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*Click on the icon  
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*drag it  
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*aim at the enemy
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*release.
  
 
The farther players "drag" the shooting button, the farther their missile will go.
 
The farther players "drag" the shooting button, the farther their missile will go.
 
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If you click shoot the second time, the missile will follow the same trajectory.
If you click a second time, the shot will follow the same trajectory.
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[[File:Arena_firemovement.png]]
 
[[File:Arena_firemovement.png]]

Revision as of 14:56, 27 March 2014

In the battle, there is a possibility to control movement, shots and shield. The power of some types of ammunition depends on how far players "drag" their aim.

To move the space ship, players need to hit movement button, drag and then release it. Players can also move their ships by "dragging their ship" to desired directin.

Player's ship possess energy that is used to fire cannons and move the ship. If ships run out of energy, players need to wait until it is restored.

Each and every ship has its own shield and HP (number of minibots). When ships take damage, they lose a part of their shields. Once shield is destroyed, ships start losing HP.

Players can restore their ship's shield by clicking corresponding button. When player's ship loses all its HP (runs out of minibots), it explodes.

Players take damage after being shot or after they go through space trash.

Players can leave a battle by clicking "Leave".


After winning a battle, players are rewarded with credits, microchips and experience points.

Note: players do not get any credits if they lose, only experience points.


In the battle, players can: 1) Move their ships.

  • Click LMB in the management panel
  • Drag it to desired direction.
  • Release LMB.

The farther players "drag" movement button, the farther their ship will go.

2) Shoot.

  • Click on the icon
  • drag it
  • aim at the enemy
  • release.

The farther players "drag" the shooting button, the farther their missile will go. If you click shoot the second time, the missile will follow the same trajectory.

Arena firemovement.png

  • Restore shield.

1) Wait until the progress scale fills up 2) Hit "Shield" icon.

Arenashieldrestore.png

That's your ship

Arena yourship.png


Movement: click, drag, release and the ship will move

Arena shipmovement.png

This scale measures Movement Energy. Any action (shooting, movement, etc.) uses some Movement Energy. Movement Energy is automatically restored

Arena restoreshield.png