Difference between revisions of "Cyborg Factory"

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(Level 8)
 
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[[File:Cyborg factory icon.png]]
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Produces and houses '''[[Cyborgs|cyborgs]]'''.
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Once the player upgrades the building to the next level, the population limit increases as well as the maximum '''[[Production|production]]''' rate and capacity.
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== Level 1 ==
 
== Level 1 ==
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[[File:Cyborg factory icon.png]]
  
 
'''Construction time:''' 1 minute
 
'''Construction time:''' 1 minute
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== Level 2 ==
 
== Level 2 ==
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[[File:Cyborg factory icon.png]]
  
 
'''Upgrade time:''' 15 minutes
 
'''Upgrade time:''' 15 minutes
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== Level 3 ==
 
== Level 3 ==
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[[File:Cyborg factory icon.png]]
  
 
'''Upgrade time:''' 2 hours
 
'''Upgrade time:''' 2 hours
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== Level 4 ==
 
== Level 4 ==
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[[File:Habitat 2 150.png]]
  
 
'''Upgrade time:''' 4 hours
 
'''Upgrade time:''' 4 hours
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== Level 5 ==
 
== Level 5 ==
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[[File:Habitat 2 150.png]]
  
 
'''Upgrade time:''' 10 hours
 
'''Upgrade time:''' 10 hours
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== Level 6 ==
 
== Level 6 ==
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[[File:Habitat 3 150.png]]
  
 
'''Upgrade time:''' 16 hours
 
'''Upgrade time:''' 16 hours
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== Level 7 ==
 
== Level 7 ==
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[[File:Habitat 3 150.png]]
  
 
'''Upgrade time:''' 1 day
 
'''Upgrade time:''' 1 day
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== Level 8 ==
 
== Level 8 ==
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[[File:Habitat 3 150.png]]
  
 
'''Upgrade time:''' 2 days
 
'''Upgrade time:''' 2 days
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== Level 9 ==
 
== Level 9 ==
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[[File:Habitat 3 150.png]]
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'''Upgrade time:''' 4 days
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'''Crystals required:''' 750,000
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'''Microchips required:''' 25,000
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'''Credits required:''' 1,500,000
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'''Power to build:''' 200
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'''Workers to build:''' 50
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'''Workers to maintain:''' 0
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'''Power to run:''' 0
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'''Workers produced:''' 750
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'''Explorers produced:''' 750
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'''Spies produced:''' 750
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'''Cyborgs stored:''' 1,000
  
 
== Level 10 ==
 
== Level 10 ==
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[[File:Habitat 3 150.png]]
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'''Upgrade time:''' 6 days
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'''Crystals required:''' 1,000,000
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'''Microchips required:''' 50,000
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'''Credits required:''' 2,000,000
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 +
'''Power to build:''' 250
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'''Workers to build:''' 80
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'''Workers to maintain:''' 0
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'''Power to run:''' 0
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'''Workers produced:''' 1,500
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'''Explorers produced:''' 1,500
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'''Spies produced:''' 1,500
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 +
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'''Cyborgs stored:''' 1,500

Latest revision as of 14:46, 25 July 2014

Cyborg factory icon.png

Produces and houses cyborgs.

Once the player upgrades the building to the next level, the population limit increases as well as the maximum production rate and capacity.

Level 1

Cyborg factory icon.png

Construction time: 1 minute

Crystals required: 100

Microchips required: 0

Credits required: 200

Power to build: 15

Workers to build: 2

Workers to maintain: 0

Power to run: 0


Workers produced: 10

Cyborgs stored: 25

Level 2

Cyborg factory icon.png

Upgrade time: 15 minutes

Crystals required: 500

Microchips required: 200

Credits required: 1,000

Power to build: 20

Workers to build: 5

Workers to maintain: 0

Power to run: 0


Workers produced: 25

Cyborgs stored: 50

Level 3

Cyborg factory icon.png

Upgrade time: 2 hours

Crystals required: 1,250

Microchips required: 400

Credits required: 2,500

Power to build: 30

Workers to build: 10

Workers to maintain: 0

Power to run: 0


Workers produced: 50

Cyborgs stored: 100

Level 4

Habitat 2 150.png

Upgrade time: 4 hours

Crystals required: 2,500

Microchips required: 800

Credits required: 5,000

Power to build: 50

Workers to build: 15

Workers to maintain: 0

Power to run: 0


Workers produced: 75

Explorers produced: 75

Cyborgs stored: 150

Level 5

Habitat 2 150.png

Upgrade time: 10 hours

Crystals required: 5,000

Microchips required: 1,600

Credits required: 10,000

Power to build: 70

Workers to build: 20

Workers to maintain: 0

Power to run: 0


Workers produced: 125

Explorers produced: 125

Cyborgs stored: 250

Level 6

Habitat 3 150.png

Upgrade time: 16 hours

Crystals required: 40,000

Microchips required: 3,200

Credits required: 80,000

Power to build: 100

Workers to build: 25

Workers to maintain: 0

Power to run: 0


Workers produced: 250

Explorers produced: 250

Spies produced: 250


Cyborgs stored: 350

Level 7

Habitat 3 150.png

Upgrade time: 1 day

Crystals required: 120,000

Microchips required: 6,400

Credits required: 240,000

Power to build: 120

Workers to build: 30

Workers to maintain: 0

Power to run: 0


Workers produced: 350

Explorers produced: 350

Spies produced: 350


Cyborgs stored: 500

Level 8

Habitat 3 150.png

Upgrade time: 2 days

Crystals required: 350,000

Microchips required: 12,800

Credits required: 700,000

Power to build: 150

Workers to build: 40

Workers to maintain: 0

Power to run: 0


Workers produced: 500

Explorers produced: 500

Spies produced: 500


Cyborgs stored: 750

Level 9

Habitat 3 150.png

Upgrade time: 4 days

Crystals required: 750,000

Microchips required: 25,000

Credits required: 1,500,000

Power to build: 200

Workers to build: 50

Workers to maintain: 0

Power to run: 0


Workers produced: 750

Explorers produced: 750

Spies produced: 750


Cyborgs stored: 1,000

Level 10

Habitat 3 150.png

Upgrade time: 6 days

Crystals required: 1,000,000

Microchips required: 50,000

Credits required: 2,000,000

Power to build: 250

Workers to build: 80

Workers to maintain: 0

Power to run: 0


Workers produced: 1,500

Explorers produced: 1,500

Spies produced: 1,500


Cyborgs stored: 1,500