Difference between revisions of "Robbery"
|Line 27:||Line 27:|
*the number of ammunition loaded to a ship is not counted in asteroid's warehouse limit; the ship has its own limit.
*when you rob an alien asteroid, there is also a 1% chance to get a random "Rune" as well as 0,01% chance to get an Artifact.'''
Revision as of 13:49, 7 April 2014
Robbery is one of the activities available to Astro Lords.
If you wish to rob the enemy asteroid, you need to destroy its StarBase and then go to a portal that will appear in its place.
You are not required to destroy defending ships.
If you destroy the enemy StarBase, it will be restored losing one cannon and radar. When all the cannons are lost, the StarBase shuts down.
Cannons can be repaired manually and require resources to do that.
If your ship has less than 30% minibots inside, it will not be able to join/start the battle.
If you win, you can rob up to 50% resources the target asteroid has, including those available at the Market and clan warehouse.
If you commit a robbery with other Astro Lords, the booty will be divided between allies in proportion with their generals levels and number of those who survive and do not retreat.
That part of booty that cannot be robbed is equal to capacity of all warehouses, depending on level of science of "Hidden Storage".
The science of Hidden Storage affects only asteroid's warehouses, but it affects neither Market nor clan storage.
This is what you can get if you commit a robbery:
- the number of ammunition loaded to a ship is not counted in asteroid's warehouse limit; the ship has its own limit.
- when you rob an alien asteroid, there is also a 1% chance to get a random "Rune" as well as 0,01% chance to get an Artifact.