Difference between revisions of "Astromarket"

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(Level 4)
(Level 5)
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'''Ammunition capacity:''' 250
 
'''Ammunition capacity:''' 250
 +
 +
== Level 6 ==
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'''Upgrade time:''' 3 hours
 +
 +
'''Crystals required:''' 6,000
 +
 +
'''Microchips required:''' 12,800
 +
 +
'''Credits required:''' 12,000
 +
 +
'''Power to build:''' 100
 +
 +
'''Workers to build:''' 35
 +
 +
'''Workers to maintain:''' 15
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'''Power to run:''' 50
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 +
 +
 +
'''Microchip capacity:''' 3,000
 +
 +
'''Minibot capacity:''' 3,000
 +
 +
'''Crystal capacity:''' 15,000
 +
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'''Ammunition capacity:''' 300

Revision as of 18:16, 4 August 2014

Astromarket icon.png

Enables the player to trade resources and ammunition with asteroids in the area of radar coverage.

Once the player has upgraded the building to the next level, the number of lots they can put up for sale at the same time

increases, as well as the amount of goods available to set up a lot.

Level 1

Construction time: 5 minutes

Crystals required: 150

Microchips required: 0

Credits required: 300

Power to build: 20

Workers to build: 4

Workers to maintain: 2

Power to run: 10


Microchip capacity: 500

Minibot capacity: 100

Crystal capacity: 2000

Ammunition capacity: 50

Level 2

Upgrade time: 15 minutes

Crystals required: 375

Microchips required: 800

Credits required: 750

Power to build: 30

Workers to build: 8

Workers to maintain: 3

Power to run: 15


Microchip capacity: 1,000

Minibot capacity: 200

Crystal capacity: 4,000

Ammunition capacity: 100

Level 3

Upgrade time: 30 minutes

Crystals required: 750

Microchips required: 1,600

Credits required: 1,500

Power to build: 40

Workers to build: 12

Workers to maintain: 4

Power to run: 20


Microchip capacity: 1,500

Minibot capacity: 400

Crystal capacity: 6,000

Ammunition capacity: 150

Level 4

Upgrade time: 1 hour

Crystals required: 1,500

Microchips required: 3,200

Credits required: 3,000

Power to build: 60

Workers to build: 16

Workers to maintain: 5

Power to run: 30


Microchip capacity: 2,000

Minibot capacity: 800

Crystal capacity: 8,000

Ammunition capacity: 200

Level 5

Upgrade time: 2 hours

Crystals required: 3,000

Microchips required: 6,400

Credits required: 6,000

Power to build: 80

Workers to build: 25

Workers to maintain: 10

Power to run: 40


Microchip capacity: 2,500

Minibot capacity: 1,500

Crystal capacity: 10,000

Ammunition capacity: 250

Level 6

Upgrade time: 3 hours

Crystals required: 6,000

Microchips required: 12,800

Credits required: 12,000

Power to build: 100

Workers to build: 35

Workers to maintain: 15

Power to run: 50


Microchip capacity: 3,000

Minibot capacity: 3,000

Crystal capacity: 15,000

Ammunition capacity: 300