Difference between revisions of "Battle mechanics"

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(Created page with "В бою есть возможность управлять передвижением/выстрелами/восстановлением щита Сила выстрело...")
 
 
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В бою есть возможность управлять передвижением/выстрелами/восстановлением щита Сила выстрелов некоторых патронов зависит от того насколько сильно был «оттянут» прицел. Движение корабля производится таким же способом, как и стрельба: жмём на кнопку движения, оттягиваем, отпускаем. Так же есть возможность начать движение, оттягивая прицел от корпуса корабля. У Вашего корабля есть энергия, с помощью нее Вы осуществляете стрельбу и перемещение, если энергия закончится, придется подождать чтобы она восстановилась. В бою у каждого корабля есть щит и HP (количество миниботов). При получении урона отнимается щит, а затем, когда щит заканчивается, отнимаются HP. Щит можно восстанавливать, нажав соответствующую кнопку. Корабль уничтожается, когда его HP достигает нуля (миниботы заканчиваются). Урон можно получить от выстрелов противника, а так же при столкновении с космическим мусором. Бой можно покинуть, нажав на кнопку «Leave». За каждый выигранный бой Вы получаете кредиты, микрочипы и опыт. За проигранный бой кредиты не начисляются. Микрочипы Вы получаете пропорционально нанесённому урону.
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In the battle, players can control movement, shots and shield of their ships. The power of some types of '''[[Ammunition|ammunition]]''' depends on how far players "drag" their aim.  
  
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To move space ships, players need to hold movement button, drag and then release it. Players can also move their ships by "dragging their ship" to desired direction.
  
В бою управление кораблем происходит следующим образом:
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The player's ship possesses energy that is used to move and fire cannons. If ships run out of energy, players need to wait until it is restored.
*Для движения зажимаем ЛКМ на иконке движения и оттягиваем её в нужную вам сторону, затем отпускаем ЛКМ(чем дальше будет оттянуто направление движения, тем дальше полетит ваш корабль);
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*Для выстрела зажимаем ЛКМ иконку боеприпаса, оттягиваем курсор в сторону цели, в которую хотим попасть и отпускаем ЛКМ(чем дальше будет оттянуто направление выстрела, тем сильнее будет выстрел);
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Each and every ship has its own shield and HP (number of '''[[Minibots|minibots]]'''). When ships take damage, they lose a part of their shields. Once shield is destroyed, ships start losing HP.
*Для восстановления щита достаточно дождаться полного заполнения шкалы энергии и нажать на иконку щита;
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Players can restore it by clicking the corresponding button. When ships lose all of their HP (run out of '''[[Minibots|minibots]]'''), they explode.
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Ships take damage after being shot or after they go through space trash.
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Players can leave the battlefield by clicking '''"Leave"'''.
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After winning a battle, players are rewarded with '''[[Credits|credits]]''', '''[[Microchips|microchips]]''' and '''[[Experience|experience]]''' points.
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'''Note:''' if they lose, players do not get any credits, only experience points.
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== In the battle, players can ==
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'''1) Move their ships.'''
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*Hold movement button.
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*Drag it.
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*Release.
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The further players "drag" movement button, the further their ships go.
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[[File:Arena_shipmovement.png]]
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'''2) Shoot.'''
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*Hold shooting icon.
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*Drag it.
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*Aim at the enemy.
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*Release.
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The further players "drag" the shooting button, the further their missiles go.
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If they click '''shoot''' the second time, the missile follows the same trajectory.
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[[File:Arena_firemovement.png]]
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'''3) Restore their shields.'''
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*Wait until the progress scale fills up.
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*Hit '''"Shield"''' icon.
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[[File:Arenashieldrestore.png]]

Latest revision as of 20:40, 25 April 2014

In the battle, players can control movement, shots and shield of their ships. The power of some types of ammunition depends on how far players "drag" their aim.

To move space ships, players need to hold movement button, drag and then release it. Players can also move their ships by "dragging their ship" to desired direction.

The player's ship possesses energy that is used to move and fire cannons. If ships run out of energy, players need to wait until it is restored.

Each and every ship has its own shield and HP (number of minibots). When ships take damage, they lose a part of their shields. Once shield is destroyed, ships start losing HP.

Players can restore it by clicking the corresponding button. When ships lose all of their HP (run out of minibots), they explode.

Ships take damage after being shot or after they go through space trash.

Players can leave the battlefield by clicking "Leave".


After winning a battle, players are rewarded with credits, microchips and experience points.


Note: if they lose, players do not get any credits, only experience points.

In the battle, players can

1) Move their ships.

  • Hold movement button.
  • Drag it.
  • Release.

The further players "drag" movement button, the further their ships go.

Arena shipmovement.png


2) Shoot.

  • Hold shooting icon.
  • Drag it.
  • Aim at the enemy.
  • Release.

The further players "drag" the shooting button, the further their missiles go.

If they click shoot the second time, the missile follows the same trajectory.

Arena firemovement.png

3) Restore their shields.

  • Wait until the progress scale fills up.
  • Hit "Shield" icon.

Arenashieldrestore.png