Difference between revisions of "Drones"

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(Homing Missile)
(Mine Field)
 
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'''Flame Volley''' adds 50% to duration.
 
'''Flame Volley''' adds 50% to duration.
  
== Mine Field ==
+
== Minefield ==
  
 
[[File:MINE.png]]  
 
[[File:MINE.png]]  
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[[File:HOMING MISSILE.png]]  
 
[[File:HOMING MISSILE.png]]  
  
'''Type:''' [[Rocket|Rocket]].  
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'''Type:''' '''[[Rockets|Rocket]]'''.  
  
 
'''Performance:''' Moves in a specified direction. Automatically homes on the nearest enemy ship.
 
'''Performance:''' Moves in a specified direction. Automatically homes on the nearest enemy ship.

Latest revision as of 19:19, 11 August 2014

Bomber

BOMBER.png

Type: Automatic kamikaze battle drone.

Performance: Moves in a specified direction. If the enemy gets in the drone's radius, it changes its course and rams the enemy ship.

Damage: 50-75.

Energy Required: 50.

Reloads time: 12s.

Flame Volley adds 50% to damage.

Fighter

FIGHTER.png

Type: Automatic battle drone.

Performance: Moves in a specified direction. Deals damage to the enemy ship. If the enemy's kamikaze drone gets in the fighter's radius,

it changes its course and destroys the enemy's missile.

Damage: 30-50.

Energy Required: 30.

Reloads time: 12s.

Flame Volley adds 50% to duration.

Minefield

MINE.png

Type: Capsule.

Performance: Moves along a curved path under the action of asteroid’s gravity. Creates a minefield in the area of its detonation.

Damage: 20-35 (each mine).

Energy Required: 99.

Reloads time: 20s.

Flame Volley adds 50% to damage.

Homing Missile

HOMING MISSILE.png

Type: Rocket.

Performance: Moves in a specified direction. Automatically homes on the nearest enemy ship.

Damage: 45-60.

Energy Required: 50.

Reloads time: 12s.

Flame Volley adds 50% to damage.