Difference between revisions of "Rockets"

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(Mad Dog)
Line 55: Line 55:
 
A rocket that flies along a curved trajectory and detonates in two widening stages of explosion, dealing damage to everyone in its radius. The closer the enemy to the center of the explosion, the more damage they will take.
 
A rocket that flies along a curved trajectory and detonates in two widening stages of explosion, dealing damage to everyone in its radius. The closer the enemy to the center of the explosion, the more damage they will take.
  
Damage Dealt: 30-90
+
'''Damage:''' 30-90
  
Energy Required: 50
+
'''Energy Required:''' 50
  
Reloads in: 12 с
+
'''Reload time:''' 12 с
  
Flame Volley adds: 50% to Damage Dealt
+
'''Flame Volley''' adds 50% to damage.
  
  
Line 71: Line 71:
 
Basic missile that flies at a straight trajectory.  
 
Basic missile that flies at a straight trajectory.  
  
Damage Dealt: 40-50
+
'''Damage:''' 40-50
  
Energy Required: 33
+
'''Energy Required:''' 33
  
Reloads in: 6 с
+
'''Reload time:''' 6 с
  
Flame Volley adds: +50% to Damage Dealt
+
'''Flame Volley''' adds 50% to damage.
  
  
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A rocket that flies along a curved trajectory: all enemy ships in the radius of its detonation are immobilized, losing the ability to maneuver and use weaponry for 7 seconds
 
A rocket that flies along a curved trajectory: all enemy ships in the radius of its detonation are immobilized, losing the ability to maneuver and use weaponry for 7 seconds
  
Damage Dealt: no
+
'''Damage:''' no
  
Energy Required: 75
+
'''Energy Required:''' 75
  
Reloads in: 12 с
+
'''Reload time:''' 12 с
 
+
Flame Volley adds: +50% to the duration of the effect
+
  
 +
'''Flame Volley''' adds 50% to effect's duration.
  
  
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A rocket that flies along a curved trajectory and detonates in four widening stages of explosion, dealing damage to everyone in its radius. The closer the enemy to the center of the explosion, the more damage they will take.
 
A rocket that flies along a curved trajectory and detonates in four widening stages of explosion, dealing damage to everyone in its radius. The closer the enemy to the center of the explosion, the more damage they will take.
  
Damage Dealt: 50-150
+
'''Damage:''' 50-150
  
Energy Required: 50
+
'''Energy Required:''' 50
  
Reloads in: 12 с
+
'''Reload time:''' 12 с
  
Flame Volley adds: +50% to Damage Dealt
+
'''Flame Volley''' adds 50% to damage.
  
  
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Eight warheads that fly in straight trajectories in all directions from the ship.  
 
Eight warheads that fly in straight trajectories in all directions from the ship.  
  
Damage Dealt: 20-35 per warhead
+
'''Damage:''' 20-35 per warhead
  
Energy Required: 50
+
'''Energy Required:''' 50
  
Reloads in: 9 с
+
'''Reload time:''' 9 с
  
Flame Volley adds: +50% to Damage Dealt
+
'''Flame Volley''' adds 50% to damage.

Revision as of 19:47, 24 March 2014

Bazooka

BAZOOKA.png

Type: Standard ammunition. Unlimited.

Performance: Flies in an arched trajectory.

Damage: 15-25.

Energy Required: 25.

Reload time: 6s.

Flame Volley adds 50% to damage.

Hellfire

HELL.png

Type: Rocket.

Performance: Flies in an arced trajectory under the influence of the asteroid’s gravity field. Splits into 3 warheads.

Damage: 15-25.

Energy Required: 30.

Reload time: 9s.

Flame Volley adds 50% to damage.

Mad Dog

MADDOG.png

Type: Rocket

Performance: Flies in an arced trajectory. After the impact, splits into 5 standard warheads.

Damage: 15-25.

Energy Required: 30.

Reload time: 9 s.

Flame Volley adds 50% to damage.

Nuke

NUKE.png

A rocket that flies along a curved trajectory and detonates in two widening stages of explosion, dealing damage to everyone in its radius. The closer the enemy to the center of the explosion, the more damage they will take.

Damage: 30-90

Energy Required: 50

Reload time: 12 с

Flame Volley adds 50% to damage.


Direct Missile

LINE MISSILE.png

Basic missile that flies at a straight trajectory.

Damage: 40-50

Energy Required: 33

Reload time: 6 с

Flame Volley adds 50% to damage.


Immobilizer

IMMOBILAZER.png

A rocket that flies along a curved trajectory: all enemy ships in the radius of its detonation are immobilized, losing the ability to maneuver and use weaponry for 7 seconds

Damage: no

Energy Required: 75

Reload time: 12 с

Flame Volley adds 50% to effect's duration.


Mega Nuke

MEGANUKE.png

A rocket that flies along a curved trajectory and detonates in four widening stages of explosion, dealing damage to everyone in its radius. The closer the enemy to the center of the explosion, the more damage they will take.

Damage: 50-150

Energy Required: 50

Reload time: 12 с

Flame Volley adds 50% to damage.


Eight-headed Dragon

DRAGON.png

Eight warheads that fly in straight trajectories in all directions from the ship.

Damage: 20-35 per warhead

Energy Required: 50

Reload time: 9 с

Flame Volley adds 50% to damage.