Difference between revisions of "Rockets"

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(Mad Dog)
(Nuke)
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'''Type:''' Rocket.
 
'''Type:''' Rocket.
  
'''Performance:''' Flies in an arced trajectory and detonates as an expanding 2-level explosion that deals damage to everyone in its radius.  
+
'''Performance:''' Projectile motion and detonates as an expanding 2-level explosion that deals damage to everyone in its radius.  
  
 
The closer an enemy is to the middle of explosion, the more damage he takes.
 
The closer an enemy is to the middle of explosion, the more damage he takes.

Revision as of 20:11, 24 March 2014

Bazooka

BAZOOKA.png

Type: Standard ammunition. Unlimited.

Performance: Projectile motion.

Damage: 15-25.

Energy Required: 25.

Reload time: 6s.

Flame Volley adds 50% to damage.

Hellfire

HELL.png

Type: Rocket.

Performance: Projectile motion. Splits into 3 warheads.

Damage: 15-25.

Energy Required: 30.

Reload time: 9s.

Flame Volley adds 50% to damage.

Mad Dog

MADDOG.png

Type: Rocket

Performance: Projectile motion. After the impact, splits into 5 standard warheads.

Damage: 15-25.

Energy Required: 30.

Reload time: 9 s.

Flame Volley adds 50% to damage.

Nuke

NUKE.png

Type: Rocket.

Performance: Projectile motion and detonates as an expanding 2-level explosion that deals damage to everyone in its radius.

The closer an enemy is to the middle of explosion, the more damage he takes.

Damage: 30-90.

Energy Required: 50.

Reload time: 12s.

Flame Volley adds 50% to damage.

Direct Missile

LINE MISSILE.png

Type: Standard missile

Performance: Straight line motion.

Damage: 40-50.

Energy Required: 33.

Reload time: 6s.

Flame Volley adds 50% to damage.

Immobilizer

IMMOBILAZER.png

Type: Rocket

Performance: Projectile motion : all enemy ships in the radius of its detonation are immobilized, losing the ability to maneuver and use weaponry for 7 seconds

Damage: 0

Energy Required: 75.

Reload time: 12s.

Flame Volley adds 50% to effect's duration.

Mega Nuke

MEGANUKE.png

A rocket that flies along a curved trajectory and detonates in four widening stages of explosion, dealing damage to everyone in its radius. The closer the enemy to the center of the explosion, the more damage they will take.

Damage: 50-150.

Energy Required: 50.

Reload time: 12s.

Flame Volley adds 50% to damage.

Eight-headed Dragon

DRAGON.png

Eight warheads that fly in straight trajectories in all directions from the ship.

Damage: 20-35 per warhead.

Energy Required: 50.

Reload time: 9s.

Flame Volley adds 50% to damage.