Difference between revisions of "Rockets"

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(Hellfire)
(Immobilizer)
 
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[[File:BAZOOKA.png]]  
 
[[File:BAZOOKA.png]]  
  
'''Type''': Standard ammunition. Unlimited.
+
'''Type''': Standard '''[[Ammunition|ammunition]]'''. Unlimited.
  
'''Performance''': Flies in an arched trajectory.  
+
'''Performance''': Projectile motion.  
  
 
'''Damage:''' 15-25.
 
'''Damage:''' 15-25.
Line 13: Line 13:
 
'''Energy Required:''' 25.
 
'''Energy Required:''' 25.
  
'''Reload time''': 6s.
+
'''Reload time''': 6 seconds.
  
'''Flame Volley''' adds 50% to damage.
+
Each level of '''Volley Gun''' skill adds '''20%''' to damage.
  
 
== Hellfire ==
 
== Hellfire ==
Line 21: Line 21:
 
[[File:HELL.png]]  
 
[[File:HELL.png]]  
  
'''Type:''' Rocket.
+
'''Type:''' Projectile.
  
'''Performance:''' Flies in an arced trajectory under the influence of the asteroid’s gravity field. Splits into 3 warheads.
+
'''Performance:''' Splits into 3 warheads.
  
 
'''Damage:''' 15-25.
 
'''Damage:''' 15-25.
Line 29: Line 29:
 
'''Energy Required:''' 30.
 
'''Energy Required:''' 30.
  
'''Reload time:''' 9s.
+
'''Reload time:''' 9 seconds.
  
'''Flame Volley''' adds 50% to damage.
+
Each level of '''Volley Gun''' skill adds '''50%''' to damage.
  
 
== Mad Dog ==
 
== Mad Dog ==
Line 37: Line 37:
 
[[File:MADDOG.png]]  
 
[[File:MADDOG.png]]  
  
A rocket that flies along a curved trajectory: after it hits, it splits into 5 warheads of basic Ammunition.
+
'''Type:''' Projectile.
  
Damage Dealt: 15-25
+
'''Performance:''' Upon impact, splits into 5 standard warheads.
  
Energy Required: 30
+
'''Damage:''' 15-25.
  
Reloads in: 9 с
+
'''Energy Required:''' 30.
 
+
Flame Volley adds: +50% to Damage Dealt
+
  
 +
'''Reload time:''' 9 seconds.
  
 +
Each level of '''Volley Gun''' skill adds '''50%''' to damage.
  
 
== Nuke ==
 
== Nuke ==
Line 53: Line 53:
 
[[File:NUKE.png]]  
 
[[File:NUKE.png]]  
  
A rocket that flies along a curved trajectory and detonates in two widening stages of explosion, dealing damage to everyone in its radius. The closer the enemy to the center of the explosion, the more damage they will take.
+
'''Type:''' Projectile.
  
Damage Dealt: 30-90
+
'''Performance:''' Detonates as an expanding 2-level explosion that deals damage to everyone in its radius.
  
Energy Required: 50
+
The closer the enemy is to the center of explosion, the more damage he takes.
  
Reloads in: 12 с
+
'''Damage:''' 30-90.
  
Flame Volley adds: 50% to Damage Dealt
+
'''Energy Required:''' 50.
  
 +
'''Reload time:''' 12 seconds.
  
 +
Each level of '''Volley Gun''' skill adds '''50%''' to damage.
 +
 +
 +
== Cerberus ==
 +
 +
[[File:Cerberus.png]]
 +
 +
'''Type:''' Projectile.
 +
 +
Upon impact, divides into five basic warheads. Upon impact, each of these warheads will also split into five warheads.
 +
 +
'''Damage:''' 30-40 per each warhead.
 +
 +
'''Energy Required:''' 30.
 +
 +
'''Reload time:''' 15 seconds.
 +
 +
Each level of '''Volley Gun''' skill adds '''25%''' to damage.
  
 
== Direct Missile ==
 
== Direct Missile ==
Line 69: Line 88:
 
[[File:LINE MISSILE.png]]  
 
[[File:LINE MISSILE.png]]  
  
Basic missile that flies at a straight trajectory.  
+
'''Type:''' Standard missile.
  
Damage Dealt: 40-50
+
'''Performance:''' Straight line motion.
  
Energy Required: 33
+
'''Damage:''' 40-50.
  
Reloads in: 6 с
+
'''Energy Required:''' 33.
  
Flame Volley adds: +50% to Damage Dealt
+
'''Reload time:''' 6 seconds.
  
 +
Each level of '''Volley Gun''' skill adds '''25%''' to damage.
  
 
== Immobilizer ==
 
== Immobilizer ==
Line 84: Line 104:
 
[[File:IMMOBILAZER.png]]  
 
[[File:IMMOBILAZER.png]]  
  
A rocket that flies along a curved trajectory: all enemy ships in the radius of its detonation are immobilized, losing the ability to maneuver and use weaponry for 7 seconds
+
'''Type:''' Projectile.
  
Damage Dealt: no
+
'''Performance:''' All enemy ships in the radius of detonation lose the ability to move and use [[Ammunition|weapons]] for 7 seconds.
  
Energy Required: 75
+
'''Damage:''' 0.
  
Reloads in: 12 с
+
'''Energy Required:''' 75.
 
+
Flame Volley adds: +50% to the duration of the effect
+
  
 +
'''Reload time:''' 12 seconds.
  
 +
Each level of '''Volley Gun''' skill adds '''25%''' to effect's duration.
  
 
== Mega Nuke ==
 
== Mega Nuke ==
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[[File:MEGANUKE.png]]  
 
[[File:MEGANUKE.png]]  
  
A rocket that flies along a curved trajectory and detonates in four widening stages of explosion, dealing damage to everyone in its radius. The closer the enemy to the center of the explosion, the more damage they will take.
+
'''Type:''' Projectile motion.
  
Damage Dealt: 50-150
+
'''Performance:''' Detonates in four widening stages of explosion dealing damage to everyone in its radius.
  
Energy Required: 50
+
The closer an enemy is to the center of the explosion, the more damage he takes.
  
Reloads in: 12 с
+
'''Damage:''' 50-150.
  
Flame Volley adds: +50% to Damage Dealt
+
'''Energy Required:''' 50.
  
 +
'''Reload time:''' 12 seconds.
  
 +
Each level of '''Volley Gun''' skill adds '''25%''' to damage.
 +
 +
== CRI ==
 +
 +
[[File:CRI.png]]
 +
 +
'''Type:''' Projectile.
 +
 +
'''Performance:''' Upon impact, sets off a chain reaction that destroys '''[[Asteroids|asteroids]]'''.
 +
 +
'''Damage:''' 25-35.
 +
 +
'''Energy Required:''' 30.
 +
 +
'''Reload time:''' 9 seconds.
 +
 +
Each level of '''Volley Gun''' skill adds '''25%''' to damage.
  
 
== Eight-headed Dragon ==
 
== Eight-headed Dragon ==
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[[File:DRAGON.png]]  
 
[[File:DRAGON.png]]  
  
Eight warheads that fly in straight trajectories in all directions from the ship.  
+
'''Type:''' Eight warheads.
 +
 
 +
'''Performance:''' Straight line motion, 8 warheads go in all directions from the ship.
 +
 
 +
'''Damage:''' 20-35 per warhead.
 +
 
 +
'''Energy Required:''' 50.
 +
 
 +
'''Reload time:''' 9 seconds.
 +
 
 +
Each level of '''Volley Gun''' skill '''25%''' to damage.
 +
 
 +
== Homing Missle ==
 +
 
 +
[[File:HOMING MISSILE.png]]
 +
 
 +
'''Performance:''' A rocket that is launched in the specified direction. Automatically homes on the nearest enemy ship.
  
Damage Dealt: 20-35 per warhead
+
'''Damage:''' 45-60.
  
Energy Required: 50
+
'''Energy required:''' 50.
  
Reloads in: 9 с
+
'''Reload time:''' 12 seconds.
  
Flame Volley adds: +50% to Damage Dealt
+
Each level of '''Volley Gun''' skill adds '''25%''' to damage.

Latest revision as of 17:41, 7 October 2014

Bazooka

BAZOOKA.png

Type: Standard ammunition. Unlimited.

Performance: Projectile motion.

Damage: 15-25.

Energy Required: 25.

Reload time: 6 seconds.

Each level of Volley Gun skill adds 20% to damage.

Hellfire

HELL.png

Type: Projectile.

Performance: Splits into 3 warheads.

Damage: 15-25.

Energy Required: 30.

Reload time: 9 seconds.

Each level of Volley Gun skill adds 50% to damage.

Mad Dog

MADDOG.png

Type: Projectile.

Performance: Upon impact, splits into 5 standard warheads.

Damage: 15-25.

Energy Required: 30.

Reload time: 9 seconds.

Each level of Volley Gun skill adds 50% to damage.

Nuke

NUKE.png

Type: Projectile.

Performance: Detonates as an expanding 2-level explosion that deals damage to everyone in its radius.

The closer the enemy is to the center of explosion, the more damage he takes.

Damage: 30-90.

Energy Required: 50.

Reload time: 12 seconds.

Each level of Volley Gun skill adds 50% to damage.


Cerberus

Cerberus.png

Type: Projectile.

Upon impact, divides into five basic warheads. Upon impact, each of these warheads will also split into five warheads.

Damage: 30-40 per each warhead.

Energy Required: 30.

Reload time: 15 seconds.

Each level of Volley Gun skill adds 25% to damage.

Direct Missile

LINE MISSILE.png

Type: Standard missile.

Performance: Straight line motion.

Damage: 40-50.

Energy Required: 33.

Reload time: 6 seconds.

Each level of Volley Gun skill adds 25% to damage.

Immobilizer

IMMOBILAZER.png

Type: Projectile.

Performance: All enemy ships in the radius of detonation lose the ability to move and use weapons for 7 seconds.

Damage: 0.

Energy Required: 75.

Reload time: 12 seconds.

Each level of Volley Gun skill adds 25% to effect's duration.

Mega Nuke

MEGANUKE.png

Type: Projectile motion.

Performance: Detonates in four widening stages of explosion dealing damage to everyone in its radius.

The closer an enemy is to the center of the explosion, the more damage he takes.

Damage: 50-150.

Energy Required: 50.

Reload time: 12 seconds.

Each level of Volley Gun skill adds 25% to damage.

CRI

CRI.png

Type: Projectile.

Performance: Upon impact, sets off a chain reaction that destroys asteroids.

Damage: 25-35.

Energy Required: 30.

Reload time: 9 seconds.

Each level of Volley Gun skill adds 25% to damage.

Eight-headed Dragon

DRAGON.png

Type: Eight warheads.

Performance: Straight line motion, 8 warheads go in all directions from the ship.

Damage: 20-35 per warhead.

Energy Required: 50.

Reload time: 9 seconds.

Each level of Volley Gun skill 25% to damage.

Homing Missle

HOMING MISSILE.png

Performance: A rocket that is launched in the specified direction. Automatically homes on the nearest enemy ship.

Damage: 45-60.

Energy required: 50.

Reload time: 12 seconds.

Each level of Volley Gun skill adds 25% to damage.