Difference between revisions of "Cyborg Factory"
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+ | [[File:Cyborg factory icon.png]] | ||
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+ | Produces and houses '''[[Cyborgs|cyborgs]]'''. | ||
+ | |||
+ | Once the player upgrades the building to the next level, the population limit increases as well as the maximum '''[[Production|production]]''' rate and capacity. | ||
+ | |||
== Level 1 == | == Level 1 == | ||
+ | |||
+ | [[File:Cyborg factory icon.png]] | ||
'''Construction time:''' 1 minute | '''Construction time:''' 1 minute | ||
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== Level 2 == | == Level 2 == | ||
+ | |||
+ | [[File:Cyborg factory icon.png]] | ||
'''Upgrade time:''' 15 minutes | '''Upgrade time:''' 15 minutes | ||
Line 46: | Line 56: | ||
== Level 3 == | == Level 3 == | ||
+ | |||
+ | [[File:Cyborg factory icon.png]] | ||
'''Upgrade time:''' 2 hours | '''Upgrade time:''' 2 hours | ||
Line 69: | Line 81: | ||
== Level 4 == | == Level 4 == | ||
+ | |||
+ | [[File:Habitat 2 150.png]] | ||
'''Upgrade time:''' 4 hours | '''Upgrade time:''' 4 hours | ||
Line 94: | Line 108: | ||
== Level 5 == | == Level 5 == | ||
+ | |||
+ | [[File:Habitat 2 150.png]] | ||
'''Upgrade time:''' 10 hours | '''Upgrade time:''' 10 hours | ||
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== Level 6 == | == Level 6 == | ||
+ | |||
+ | [[File:Habitat 3 150.png]] | ||
'''Upgrade time:''' 16 hours | '''Upgrade time:''' 16 hours | ||
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== Level 7 == | == Level 7 == | ||
+ | |||
+ | [[File:Habitat 3 150.png]] | ||
'''Upgrade time:''' 1 day | '''Upgrade time:''' 1 day | ||
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== Level 8 == | == Level 8 == | ||
+ | |||
+ | [[File:Habitat 3 150.png]] | ||
+ | |||
+ | '''Upgrade time:''' 2 days | ||
+ | |||
+ | '''Crystals required:''' 350,000 | ||
+ | |||
+ | '''Microchips required:''' 12,800 | ||
+ | |||
+ | '''Credits required:''' 700,000 | ||
+ | |||
+ | '''Power to build:''' 150 | ||
+ | |||
+ | '''Workers to build:''' 40 | ||
+ | |||
+ | '''Workers to maintain:''' 0 | ||
+ | |||
+ | '''Power to run:''' 0 | ||
+ | |||
+ | |||
+ | '''Workers produced:''' 500 | ||
+ | |||
+ | '''Explorers produced:''' 500 | ||
+ | |||
+ | '''Spies produced:''' 500 | ||
+ | |||
+ | |||
+ | |||
+ | '''Cyborgs stored:''' 750 | ||
== Level 9 == | == Level 9 == | ||
+ | |||
+ | [[File:Habitat 3 150.png]] | ||
+ | |||
+ | '''Upgrade time:''' 4 days | ||
+ | |||
+ | '''Crystals required:''' 750,000 | ||
+ | |||
+ | '''Microchips required:''' 25,000 | ||
+ | |||
+ | '''Credits required:''' 1,500,000 | ||
+ | |||
+ | '''Power to build:''' 200 | ||
+ | |||
+ | '''Workers to build:''' 50 | ||
+ | |||
+ | '''Workers to maintain:''' 0 | ||
+ | |||
+ | '''Power to run:''' 0 | ||
+ | |||
+ | |||
+ | '''Workers produced:''' 750 | ||
+ | |||
+ | '''Explorers produced:''' 750 | ||
+ | |||
+ | '''Spies produced:''' 750 | ||
+ | |||
+ | |||
+ | |||
+ | '''Cyborgs stored:''' 1,000 | ||
== Level 10 == | == Level 10 == | ||
+ | |||
+ | [[File:Habitat 3 150.png]] | ||
+ | |||
+ | '''Upgrade time:''' 6 days | ||
+ | |||
+ | '''Crystals required:''' 1,000,000 | ||
+ | |||
+ | '''Microchips required:''' 50,000 | ||
+ | |||
+ | '''Credits required:''' 2,000,000 | ||
+ | |||
+ | '''Power to build:''' 250 | ||
+ | |||
+ | '''Workers to build:''' 80 | ||
+ | |||
+ | '''Workers to maintain:''' 0 | ||
+ | |||
+ | '''Power to run:''' 0 | ||
+ | |||
+ | |||
+ | '''Workers produced:''' 1,500 | ||
+ | |||
+ | '''Explorers produced:''' 1,500 | ||
+ | |||
+ | '''Spies produced:''' 1,500 | ||
+ | |||
+ | |||
+ | |||
+ | '''Cyborgs stored:''' 1,500 |
Latest revision as of 14:46, 25 July 2014
Produces and houses cyborgs.
Once the player upgrades the building to the next level, the population limit increases as well as the maximum production rate and capacity.
Contents
Level 1
Construction time: 1 minute
Crystals required: 100
Microchips required: 0
Credits required: 200
Power to build: 15
Workers to build: 2
Workers to maintain: 0
Power to run: 0
Workers produced: 10
Cyborgs stored: 25
Level 2
Upgrade time: 15 minutes
Crystals required: 500
Microchips required: 200
Credits required: 1,000
Power to build: 20
Workers to build: 5
Workers to maintain: 0
Power to run: 0
Workers produced: 25
Cyborgs stored: 50
Level 3
Upgrade time: 2 hours
Crystals required: 1,250
Microchips required: 400
Credits required: 2,500
Power to build: 30
Workers to build: 10
Workers to maintain: 0
Power to run: 0
Workers produced: 50
Cyborgs stored: 100
Level 4
Upgrade time: 4 hours
Crystals required: 2,500
Microchips required: 800
Credits required: 5,000
Power to build: 50
Workers to build: 15
Workers to maintain: 0
Power to run: 0
Workers produced: 75
Explorers produced: 75
Cyborgs stored: 150
Level 5
Upgrade time: 10 hours
Crystals required: 5,000
Microchips required: 1,600
Credits required: 10,000
Power to build: 70
Workers to build: 20
Workers to maintain: 0
Power to run: 0
Workers produced: 125
Explorers produced: 125
Cyborgs stored: 250
Level 6
Upgrade time: 16 hours
Crystals required: 40,000
Microchips required: 3,200
Credits required: 80,000
Power to build: 100
Workers to build: 25
Workers to maintain: 0
Power to run: 0
Workers produced: 250
Explorers produced: 250
Spies produced: 250
Cyborgs stored: 350
Level 7
Upgrade time: 1 day
Crystals required: 120,000
Microchips required: 6,400
Credits required: 240,000
Power to build: 120
Workers to build: 30
Workers to maintain: 0
Power to run: 0
Workers produced: 350
Explorers produced: 350
Spies produced: 350
Cyborgs stored: 500
Level 8
Upgrade time: 2 days
Crystals required: 350,000
Microchips required: 12,800
Credits required: 700,000
Power to build: 150
Workers to build: 40
Workers to maintain: 0
Power to run: 0
Workers produced: 500
Explorers produced: 500
Spies produced: 500
Cyborgs stored: 750
Level 9
Upgrade time: 4 days
Crystals required: 750,000
Microchips required: 25,000
Credits required: 1,500,000
Power to build: 200
Workers to build: 50
Workers to maintain: 0
Power to run: 0
Workers produced: 750
Explorers produced: 750
Spies produced: 750
Cyborgs stored: 1,000
Level 10
Upgrade time: 6 days
Crystals required: 1,000,000
Microchips required: 50,000
Credits required: 2,000,000
Power to build: 250
Workers to build: 80
Workers to maintain: 0
Power to run: 0
Workers produced: 1,500
Explorers produced: 1,500
Spies produced: 1,500
Cyborgs stored: 1,500