Difference between revisions of "Starbase"

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(Level 10)
(Level 11)
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'''Workers to build:''' 250
 
'''Workers to build:''' 250
 +
 +
'''Workers to maintain:''' 0
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 +
'''Power to run:''' 0
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== Level 12 ==
 +
 +
'''Upgrade time:''' 72 hours
 +
 +
'''Crystals required:''' 500,000
 +
 +
'''Microchips required:''' 40,000
 +
 +
'''Credits required:''' 400,000
 +
 +
'''Power to build:''' 250
 +
 +
'''Workers to build:''' 300
  
 
'''Workers to maintain:''' 0
 
'''Workers to maintain:''' 0
  
 
'''Power to run:''' 0
 
'''Power to run:''' 0

Revision as of 19:51, 4 August 2014

The Starbase is an automatic combat station available to players in the game of Astro Lords: Oort Cloud.

This is the asteroid's artificial satellite designed to defend it.


The player can equip their Starbases with Officers, ammunition, Runes and artifacts. When the player upgrades it, the number of its cannons increases.

Every Starbase is also equipped with a radar that the player can use to interact with the Oort Cloud.

When active, the Starbase can be located by other Astro Lords or Aliens. If the enemy damages cannons or radars of a Starbase, it turns off automatically.

Starbase animation.gif

Level 2

Upgrade time: 3 hours

Crystals required: 1,000

Microchips required: 100

Credits required: 1000

Power to build: 20

Workers to build: 15

Workers to maintain: 0

Power to run: 0

Level 3

Upgrade time: 6 hours

Crystals required: 2,000

Microchips required: 200

Credits required: 2,000

Power to build: 30

Workers to build: 20

Workers to maintain: 0

Power to run: 0

Level 4

Upgrade time: 10 hours

Crystals required: 4,000

Microchips required: 400

Credits required: 4,000

Power to build: 40

Workers to build: 30

Workers to maintain: 0

Power to run: 0

Level 5

Upgrade time: 15 hours

Crystals required: 8,000

Microchips required: 800

Credits required: 8000

Power to build: 50

Workers to build: 50

Workers to maintain: 0

Power to run: 0

Level 6

Upgrade time: 20 hours

Crystals required: 16,000

Microchips required: 1,600

Credits required: 16,000

Power to build: 75

Workers to build: 70

Workers to maintain: 0

Power to run: 0

Level 7

Upgrade time: 25 hours

Crystals required: 32,000

Microchips required: 3,200

Credits required: 32,000

Power to build: 100

Workers to build: 100

Workers to maintain: 0

Power to run: 0

Level 8

Upgrade time: 30 hours

Crystals required: 64,000

Microchips required: 6,400

Credits required: 64,000

Power to build: 125

Workers to build: 120

Workers to maintain: 0

Power to run: 0

Level 9

Upgrade time: 35 hours

Crystals required: 125,000

Microchips required: 12,800

Credits required: 125,000

Power to build: 150

Workers to build: 150

Workers to maintain: 0

Power to run: 0

Level 10

Upgrade time: 40 hours

Crystals required: 250,000

Microchips required: 20,000

Credits required: 250,000

Power to build: 175

Workers to build: 200

Workers to maintain: 0

Power to run: 0

Level 11

Upgrade time: 48 hours

Crystals required: 375,000

Microchips required: 30,000

Credits required: 300,000

Power to build: 200

Workers to build: 250

Workers to maintain: 0

Power to run: 0

Level 12

Upgrade time: 72 hours

Crystals required: 500,000

Microchips required: 40,000

Credits required: 400,000

Power to build: 250

Workers to build: 300

Workers to maintain: 0

Power to run: 0