Difference between revisions of "Spying"

From Astrolords
Jump to: navigation, search
(Access Levels)
 
(32 intermediate revisions by one user not shown)
Line 1: Line 1:
'''Spying''' is very important if you want to survive in the [[Global map - the Oort Cloud|Oort Cloud]].  
+
'''Spying''' is a special possibility available to players in the game of '''Astro Lords: [[Global map - the Oort Cloud|Oort Cloud]]'''.  
  
This feature allows you to see what your victim is capable of, what kind of [[Resources|resources]] he/she has as well as their amount.  
+
It allows players to examine '''[[Asteroids|asteroids]]''' that belong to other players or '''aliens''' and see what they are capable of, what kind of '''[[Resources|resources]]''' they have as well as their amount.  
  
If you want to spy on someone's asteroid, you need to:
+
This is very important for players to survive in the '''Cloud'''.
  
'''1) Go to the [[Global map - the Oort Cloud|Oort Cloud]].'''
 
  
'''2) Find an [[Asteroids|asteroid]] you want to spy on.'''
+
If the player wants to spy on someone's [[Asteroids|asteroid]], he/she needs to:
  
'''3) Choose the number of [[Spies|spies]] you want to send.'''
+
1) Go to the '''[[Global map - the Oort Cloud|Oort Cloud]]'''.
  
'''4) Hit "Send".''' If you want to accelerate the process, you can hit "Teleport".
+
2) Find an [[Asteroids|asteroid]] to spy on.
 +
 
 +
3) Choose the number of '''[[Spies|spies]]''' to send out.
 +
 
 +
4) Hit '''"Send"'''.
 +
 
 +
Players can accelerate the process by hitting '''"Teleport"''' and pay in '''[[Deuterium|deuterium]]'''.
  
 
[[File:Spy1.png]]
 
[[File:Spy1.png]]
  
You can also send spies by hitting '''"Espionage"''' in '''"Diplomacy"''' window.
+
Players can also send '''spies''' by hitting '''"Espionage"''' in '''"Diplomacy"''' window.
  
You can not send [[Spies|spies]] to the enemy [[Asteroids|asteroid]] if there is no free espionage slot.  
+
It is impossible to send '''[[Spies|spies]]''' to the enemy [[Asteroids|asteroid]] if there is no free '''[[Espionage|espionage]]''' slot.  
  
To get the additional one, you need to learn the [[Science|science]] of '''"Espionage"'''.
+
To get the additional one, players need to acquire the '''[[Science|science]]''' of '''"Espionage"'''.
Your spies will start fighting the moment they arrive. 
+
  
== Phases ==
+
The spies start fighting the moment they arrive to the asteroid. 
  
There are 4 phases of espionage:
+
== Phases of Espionage ==
  
 
'''1. Sending.'''
 
'''1. Sending.'''
  
Select the number of [[Spies|spies]] you wish to send and click '''"Send"'''.
+
Players should select the number of '''[[Spies|spies]]''' to send out and click '''"Send"'''.
  
 
'''2. Breakthrough.'''  
 
'''2. Breakthrough.'''  
  
Determines chances to access according to comparison of your [[Spies|spies]] and enemy ones (please refer to the table of Chances of getting access according to the numbers of your and enemy spies, in %). Can be enhanced with buffs.
+
Determines the player's chances to access according to comparison of the player's '''[[Spies|spies]]''' and enemy ones  
 +
 
 +
(please refer to the table of Chances of getting access according to the numbers of your and enemy spies, in %).  
 +
 
 +
''Can be enhanced with buffs''.
  
 
'''3. Casualties.'''  
 
'''3. Casualties.'''  
  
Determines the number of casualties from both sides. Every spy has 1% chance to kill an anti-spy; every anti-spy, however, has 10% chance to kill a [[Spies|spy]].  
+
Determines the number of casualties on both sides.  
Can be modified with buffs.
+
 
 +
Every spy has 1% chance to kill an anti-spy; every anti-spy, however, has 10% chance to kill a [[Spies|spy]].  
 +
 
 +
''Can be modified with buffs''.
  
 
'''4. Infiltration.'''  
 
'''4. Infiltration.'''  
  
Surviving [[Spies|spies]] are at the enemy base.  
+
Survivor '''[[Spies|spies]]''' are at the enemy base.  
  
  
While being at the enemy base, your [[Spies|spies]] keep contact with it, even if the base is beyond your [[Radar|radar]]'s reach, until at least one of your [[Spies|spies]] is alive or until you call them off.
+
While being at the enemy base, the player's '''[[Spies|spies]]''' keep contact with it, even if the base is beyond the [[Radar|radar]]'s reach, until at least one of player's [[Spies|spies]] is alive or until the player calls them off.
  
This shows the enemy asteroid in the Cloud allowing you to attack it.
+
This shows the enemy asteroid in the '''Cloud''' allowing the player to attack it.
  
When you call them off, the spies return to the asteroid they were sent from or to the primary one if the first one had been recaptured.
+
When the player calls them off, the '''spies''' return to the asteroid they have been sent from, or to the [[Main asteroid|primary]] one, if the first one has been recaptured.
  
The asteroid you spied on, can be found in the '''"Espionage"''' window.  
+
The asteroid the player spied on, can be found in the '''"[[Espionage|Espionage]]"''' window.  
  
 
[[File:Spy2.png]]
 
[[File:Spy2.png]]
  
== Levels of Access ==
+
== Access Levels ==
  
Information you can get depends on your access level.
+
Information the player can get depends on level of access.
  
  
 
'''0: no information'''.
 
'''0: no information'''.
  
The asteroid will not be added to '''"Espionage"''' list (surviving spies retreat)
+
The asteroid is not added to '''"[[Espionage|Espionage]]"''' list; surviving '''[[Spies|spies]]''' retreat.
  
  
 
'''1: shows enemy base'''.
 
'''1: shows enemy base'''.
  
When you hit one of the buildings, you will see alert message saying '''“insufficient access level”'''.  
+
When the player hits one of the '''[[Buildings|buildings]]''', he/she can see alert message saying '''“insufficient access level”'''.  
  
  
'''2: shows resources, Generals and StarBase'''. Allows you to:
+
'''2: shows [[Resources|resources]], [[Generals|Generals]] and [[Starbase|Starbase]]. Allows the player to:
* open the enemy [[Hangar|Hangar]] to see its parameters.  
+
* open the enemy's '''[[Hangar|Hangar]]''' to see its parameters.  
* see [[Resources|resources]] as well as those you can rob (figures under the panel).  
+
* see '''[[Resources|resources]]''' as well as those that can be robbed (figures under the panel).  
 
* get information about the [[Buildings|buildings]] by hitting particular one.  
 
* get information about the [[Buildings|buildings]] by hitting particular one.  
* see [[Generals|Generals]].  
+
* see '''[[Generals|Generals]]'''.  
  
  
'''3: shows enemy's missions.''' Allows you to:  
+
'''3: shows the enemy's [[Missions|missions]]. Allows players to:
* see all the missions carried out by your enemy
+
* see all the missions carried out by the enemy
* hit buttons on the upper panel excluding '''"Messages"''' and '''"Store"'''  
+
* hit buttons in the upper panel excluding '''"Messages"''' and '''"[[Store|Store]]"'''  
  
 
Control buttons are disabled.
 
Control buttons are disabled.
Line 84: Line 95:
  
 
'''4: additional asteroids.'''
 
'''4: additional asteroids.'''
* Shows the list of all additional asteroids that can be found in the '''"Missions"''' list.  
+
* Shows the list of all enemy '''[[Secondary asteroids|secondary asteroids]]''' that can be found on the '''"Missions"''' list.  
* if your level of access is 0 or 4, the target will not learn exactly who sent spies to his/her asteroid.
+
* if your level of access is from 1 to 3, the target will learn your identity.
+
 
 +
''If the player gains access level from '''1''' to '''3''', the target will be able to learn their identity.''
 +
 
 +
''If the player gains access level '''0''' OR '''4''', the target WILL NOT learn exactly who sent their '''[[Spies|spies]]''' to the target's asteroid.''
  
  
When you send your spies to someone's base, their number is deducted, but when they return, it is added. Thus, they can overload your warehouses.
+
When the player sends '''spies''' to someone else's base, their number is deducted, but when they return, it is added. Thus, they can overload the player's warehouses.
  
You can always call your spies off, and when you do that, your enemy disappears from espionage list instantly.  
+
The player can always call the spies off, and when he/she does that, the enemy disappears from '''[[Espionage|espionage]]''' list instantly.  
  
At that, you can send them again if your target is in your radar's radius. The time your spies arrive to your asteroid depends on distance.  
+
At that, players can send them again if their target is in their radar's radius. The time their '''spies''' arrive to their asteroids depends on distance.  
  
You can send more spies by hitting '''"Add spies"''', and this is possible only once an hour. You can add spies again only if your enemy is in the radius of any asteroid's reach.  
+
The player can send more '''spies''' by hitting '''"Add spies"''', and this is possible only once an hour. The player can add '''spies''' again only if his/her enemy is in the radius of any asteroid's reach.  
  
If not, you will see a pop-up window saying the asteroid is beyond your radar and offering to send more spies for deuterium.
+
If not, the player sees a pop-up window saying the asteroid is beyond his/her '''[[Radar|radar]]''' and offering to send more '''spies''' for '''[[Deuterium|deuterium]]'''.
  
Level of access is recorded until you lose connection, all other spies you send can only raise your level of access.  
+
Level of access is recorded until the player loses contact, all other '''spies''' the player sends can only raise his/her level of access.  
  
If it has been increased, even if your enemy destroys themm, it is enough to send at least one spy to you do not lose contact, after that you can have that level of access.
+
If it has been increased, even if the player's enemy destroys them, it is enough to send at least one spy so the player does not lose contact. After that, the player can have that level of access.
  
  
To speed up you mission, you can always pay in [[Deuterium|deuterium]]. This will decrease spying time to 30 seconds, or you can teleport them instantly.  
+
To speed up missions, the player has to pay in '''[[Deuterium|deuterium]]'''. This will decrease spying time to 30 seconds, or the player can teleport them instantly.  
  
In addition, you can pay in [[Deuterium|deuterium]], and use "Auto-espionage Aliens" sending 100 [[Spies|spies]] to any Alien asteroid found.  
+
In addition, the player can pay in '''[[Deuterium|deuterium]]''', and use '''"Auto-espionage Aliens"''' sending 100 '''[[Spies|spies]]''' to any '''[[Alien asteroids|Alien asteroid]]''' he/she finds.  
  
If you do not have any spies, you can not send any. If you wish to disable it, you need to tick it.  
+
If the player does not have any '''spies''', he/she can not send any. To disable it, the player needs to tick it. This is a 7 day service.  
This is a 7 day service.  
+
  
If your enemy becomes your ally while your spies are on his/her asteroid, they will be called off.
+
If the player's enemy becomes his/her ally while the player's spies are on his/her asteroid, they are called off.

Latest revision as of 13:45, 13 December 2014

Spying is a special possibility available to players in the game of Astro Lords: Oort Cloud.

It allows players to examine asteroids that belong to other players or aliens and see what they are capable of, what kind of resources they have as well as their amount.

This is very important for players to survive in the Cloud.


If the player wants to spy on someone's asteroid, he/she needs to:

1) Go to the Oort Cloud.

2) Find an asteroid to spy on.

3) Choose the number of spies to send out.

4) Hit "Send".

Players can accelerate the process by hitting "Teleport" and pay in deuterium.

Spy1.png

Players can also send spies by hitting "Espionage" in "Diplomacy" window.

It is impossible to send spies to the enemy asteroid if there is no free espionage slot.

To get the additional one, players need to acquire the science of "Espionage".

The spies start fighting the moment they arrive to the asteroid.

Phases of Espionage

1. Sending.

Players should select the number of spies to send out and click "Send".

2. Breakthrough.

Determines the player's chances to access according to comparison of the player's spies and enemy ones

(please refer to the table of Chances of getting access according to the numbers of your and enemy spies, in %).

Can be enhanced with buffs.

3. Casualties.

Determines the number of casualties on both sides.

Every spy has 1% chance to kill an anti-spy; every anti-spy, however, has 10% chance to kill a spy.

Can be modified with buffs.

4. Infiltration.

Survivor spies are at the enemy base.


While being at the enemy base, the player's spies keep contact with it, even if the base is beyond the radar's reach, until at least one of player's spies is alive or until the player calls them off.

This shows the enemy asteroid in the Cloud allowing the player to attack it.

When the player calls them off, the spies return to the asteroid they have been sent from, or to the primary one, if the first one has been recaptured.

The asteroid the player spied on, can be found in the "Espionage" window.

Spy2.png

Access Levels

Information the player can get depends on level of access.


0: no information.

The asteroid is not added to "Espionage" list; surviving spies retreat.


1: shows enemy base.

When the player hits one of the buildings, he/she can see alert message saying “insufficient access level”.


2: shows resources, Generals and Starbase. Allows the player to:

  • open the enemy's Hangar to see its parameters.
  • see resources as well as those that can be robbed (figures under the panel).
  • get information about the buildings by hitting particular one.
  • see Generals.


3: shows the enemy's missions. Allows players to:

  • see all the missions carried out by the enemy
  • hit buttons in the upper panel excluding "Messages" and "Store"

Control buttons are disabled.


4: additional asteroids.


If the player gains access level from 1 to 3, the target will be able to learn their identity.

If the player gains access level 0 OR 4, the target WILL NOT learn exactly who sent their spies to the target's asteroid.


When the player sends spies to someone else's base, their number is deducted, but when they return, it is added. Thus, they can overload the player's warehouses.

The player can always call the spies off, and when he/she does that, the enemy disappears from espionage list instantly.

At that, players can send them again if their target is in their radar's radius. The time their spies arrive to their asteroids depends on distance.

The player can send more spies by hitting "Add spies", and this is possible only once an hour. The player can add spies again only if his/her enemy is in the radius of any asteroid's reach.

If not, the player sees a pop-up window saying the asteroid is beyond his/her radar and offering to send more spies for deuterium.

Level of access is recorded until the player loses contact, all other spies the player sends can only raise his/her level of access.

If it has been increased, even if the player's enemy destroys them, it is enough to send at least one spy so the player does not lose contact. After that, the player can have that level of access.


To speed up missions, the player has to pay in deuterium. This will decrease spying time to 30 seconds, or the player can teleport them instantly.

In addition, the player can pay in deuterium, and use "Auto-espionage Aliens" sending 100 spies to any Alien asteroid he/she finds.

If the player does not have any spies, he/she can not send any. To disable it, the player needs to tick it. This is a 7 day service.

If the player's enemy becomes his/her ally while the player's spies are on his/her asteroid, they are called off.