Difference between revisions of "Battle mechanics"
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− | Your aim is to destroy the enemy ship | + | If you just click on the bullet icon, the current shot will follow the same trajectory as the previous. Your aim is to destroy the enemy ship |
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− | + | You'll take damage from enemy's shooting and also if you go through the obstacles ( space trash). | |
+ | To finish battle, press Leave button. | ||
− | + | You gain experience, credits, microchips and surprises for every battle win. If you lose - you got only experience. | |
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− | + |
Revision as of 20:47, 30 January 2014
That's your ship
That's the enemy ship
This is a Base shell: it has an endless charge
To fire, click on the icon, drag it, aiming for the enemy, and release
The farther you drag, the farther the missile will fly. If you click a second time, the shot will follow the same trajectory
Movement: click, drag, release and the ship will move
This button restores your Shield. The Shield is the protective energy field that surrounds the ship
When the Shield is damaged, click this button to restore it
This scale measures Movement Energy. Any action (shooting, movement, etc.) uses some Movement Energy. Movement Energy is automatically restored
If you just click on the bullet icon, the current shot will follow the same trajectory as the previous. Your aim is to destroy the enemy ship
You'll take damage from enemy's shooting and also if you go through the obstacles ( space trash).
To finish battle, press Leave button.
You gain experience, credits, microchips and surprises for every battle win. If you lose - you got only experience.