Difference between revisions of "Starbase"
(→Level 23) |
(→Level 24) |
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'''Workers to build:''' 900 | '''Workers to build:''' 900 | ||
+ | |||
+ | '''Workers to maintain:''' 0 | ||
+ | |||
+ | '''Power to run:''' 0 | ||
+ | |||
+ | == Level 25 == | ||
+ | |||
+ | '''Upgrade time:''' 24 days | ||
+ | |||
+ | '''Crystals required:''' 10,000,000 | ||
+ | |||
+ | '''Microchips required:''' 320,000 | ||
+ | |||
+ | '''Credits required:''' 5,000,000 | ||
+ | |||
+ | '''Power to build:''' 900 | ||
+ | |||
+ | '''Workers to build:''' 950 | ||
'''Workers to maintain:''' 0 | '''Workers to maintain:''' 0 | ||
'''Power to run:''' 0 | '''Power to run:''' 0 |
Revision as of 17:02, 5 August 2014
The Starbase is an automatic combat station available to players in the game of Astro Lords: Oort Cloud.
This is the asteroid's artificial satellite designed to defend it.
The player can equip their Starbases with Officers, ammunition, Runes and artifacts. When the player upgrades it, the number of its cannons increases.
Every Starbase is also equipped with a radar that the player can use to interact with the Oort Cloud.
When active, the Starbase can be located by other Astro Lords or Aliens. If the enemy damages cannons or radars of a Starbase, it turns off automatically.
Contents
Level 2
Upgrade time: 3 hours
Crystals required: 1,000
Microchips required: 100
Credits required: 1000
Power to build: 20
Workers to build: 15
Workers to maintain: 0
Power to run: 0
Level 3
Upgrade time: 6 hours
Crystals required: 2,000
Microchips required: 200
Credits required: 2,000
Power to build: 30
Workers to build: 20
Workers to maintain: 0
Power to run: 0
Level 4
Upgrade time: 10 hours
Crystals required: 4,000
Microchips required: 400
Credits required: 4,000
Power to build: 40
Workers to build: 30
Workers to maintain: 0
Power to run: 0
Level 5
Upgrade time: 15 hours
Crystals required: 8,000
Microchips required: 800
Credits required: 8000
Power to build: 50
Workers to build: 50
Workers to maintain: 0
Power to run: 0
Level 6
Upgrade time: 20 hours
Crystals required: 16,000
Microchips required: 1,600
Credits required: 16,000
Power to build: 75
Workers to build: 70
Workers to maintain: 0
Power to run: 0
Level 7
Upgrade time: 25 hours
Crystals required: 32,000
Microchips required: 3,200
Credits required: 32,000
Power to build: 100
Workers to build: 100
Workers to maintain: 0
Power to run: 0
Level 8
Upgrade time: 30 hours
Crystals required: 64,000
Microchips required: 6,400
Credits required: 64,000
Power to build: 125
Workers to build: 120
Workers to maintain: 0
Power to run: 0
Level 9
Upgrade time: 35 hours
Crystals required: 125,000
Microchips required: 12,800
Credits required: 125,000
Power to build: 150
Workers to build: 150
Workers to maintain: 0
Power to run: 0
Level 10
Upgrade time: 40 hours
Crystals required: 250,000
Microchips required: 20,000
Credits required: 250,000
Power to build: 175
Workers to build: 200
Workers to maintain: 0
Power to run: 0
Level 11
Upgrade time: 48 hours
Crystals required: 375,000
Microchips required: 30,000
Credits required: 300,000
Power to build: 200
Workers to build: 250
Workers to maintain: 0
Power to run: 0
Level 12
Upgrade time: 72 hours
Crystals required: 500,000
Microchips required: 40,000
Credits required: 400,000
Power to build: 250
Workers to build: 300
Workers to maintain: 0
Power to run: 0
Level 13
Upgrade time: 96 hours
Crystals required: 750,000
Microchips required: 50,000
Credits required: 500,000
Power to build: 300
Workers to build: 350
Workers to maintain: 0
Power to run: 0
Level 14
Upgrade time: 120 hours
Crystals required: 1,000,000
Microchips required: 60000
Credits required: 600,000
Power to build: 350
Workers to build: 400
Workers to maintain: 0
Power to run: 0
Level 15
Upgrade time: 6 days
Crystals required: 1,500,000
Microchips required: 70000
Credits required: 700,000
Power to build: 400
Workers to build: 450
Workers to maintain: 0
Power to run: 0
Level 16
Upgrade time: 7 days
Crystals required: 2,000,000
Microchips required: 80,000
Credits required: 800,000
Power to build: 450
Workers to build: 500
Workers to maintain: 0
Power to run: 0
Level 17
Upgrade time: 8 days
Crystals required: 2,500,000
Microchips required: 90,000
Credits required: 1,000,000
Power to build: 500
Workers to build: 550
Workers to maintain: 0
Power to run: 0
Level 18
Upgrade time: 9 days
Crystals required: 3,000,000
Microchips required: 100000
Credits required: 1,500,000
Power to build: 550
Workers to build: 600
Workers to maintain: 0
Power to run: 0
Level 19
Upgrade time: 10
Crystals required: 3,500,000
Microchips required: 110,000
Credits required: 2,000,000
Power to build: 600
Workers to build: 650
Workers to maintain: 0
Power to run: 0
Level 20
Upgrade time: 11 days
Crystals required: 4,000,000
Microchips required: 120,000
Credits required: 2,500,000
Power to build: 650
Workers to build: 700
Workers to maintain: 0
Power to run: 0
Level 21
Upgrade time: 12 days
Crystals required: 5,000,000
Microchips required: 130,000
Credits required: 3,000,000
Power to build: 700
Workers to build: 750
Workers to maintain: 0
Power to run: 0
Level 22
Upgrade time: 14 days
Crystals required: 6,000,000
Microchips required: 140,000
Credits required: 3,500,000
Power to build: 750
Workers to build: 800
Workers to maintain: 0
Power to run: 0
Level 23
Upgrade time: 16 days
Crystals required: 7,000,000
Microchips required: 150000
Credits required: 4,000,000
Power to build: 800
Workers to build: 850
Workers to maintain: 0
Power to run: 0
Level 24
Upgrade time: 18 days
Crystals required: 8,000,000
Microchips required: 160,000
Credits required: 4,500,000
Power to build: 850
Workers to build: 900
Workers to maintain: 0
Power to run: 0
Level 25
Upgrade time: 24 days
Crystals required: 10,000,000
Microchips required: 320,000
Credits required: 5,000,000
Power to build: 900
Workers to build: 950
Workers to maintain: 0
Power to run: 0