Difference between revisions of "Asteroid movement"
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Revision as of 14:08, 2 April 2015
This article will let the players understand how the asteroid moves in the Oort Cloud, and lets the players have an idea how the Oort Cloud looks like, and how it works as well.
In the Oort Cloud, the asteroids move in a jump-like fashion. They can change speed and the direction of movement.
One jump is done on an hourly basis. The distance of one jump is 123,840,672,292 km if the player's asteroid speed is at 1. If the player changes their speed to 2, the jump distance will be multiplied by 2, 3 is for speed 3, etc.
Asteroids jump once an hour, but during this hour they speed up, and then stop without changing their coordinates. This affects a radar update, which is updated once every 10 minutes if more than 2/3 or new area (real coordinates) is covered. The radar covers the real area, and not degrees.
- 6 minutes / 1 degree
- Speed change: 60 minutes / 1 gradation of speed
- If the player's asteroid's speed is at 1 and you are moving along the equator line, 0,53 of one cell is updated once an hour.
- If the player's asteroid speed is at 1 and it moves somewhere near the Pole, 0,053 of one cell is updated.
If the player's asteroid speed is at 1 and you are moving somewhere near the Pole, 0,053 of one cell is updated.
At that, the number of degrees per hour will not change, but the number of kilometers and radar cells will.
- The Oort Cloud's circumference (equator) is 59,443,522,700,500 km.
- One radar cell has approximately 233,111,853,727 km of distance (not area)