Rockets
Contents
Bazooka
Energy ammunition, which flies in an arced trajectory under the influence of the asteroid’s gravity field. Does not run out of ammunition.
Damage Dealt: 15-25
Energy Required: 25
Reloads in: 3 с
Flame Volley adds: +50% to Damage Dealt
Hellfire
A rocket which flies in an arced trajectory under the influence of the asteroid’s gravity field, which splits into three warheads.
Damage Dealt: 15-25
Energy Required: 30
Reloads in: 9c
Flame Volley adds: +50% to Damage Dealt
Mad Dog
A rocket that flies along a curved trajectory: after it hits, it splits into 5 warheads of basic Ammunition.
Damage Dealt: 15-25
Energy Required: 30
Reloads in: 9 с
Flame Volley adds: +50% to Damage Dealt
Nuke
A rocket that flies along a curved trajectory and detonates in two widening stages of explosion, dealing damage to everyone in its radius. The closer the enemy to the center of the explosion, the more damage they will take.
Damage Dealt: 30-90
Energy Required: 50
Reloads in: 12 с
Flame Volley adds: 50% to Damage Dealt
Direct Missile
Basic missile that flies at a straight trajectory.
Damage Dealt: 40-50
Energy Required: 33
Reloads in: 6 с
Flame Volley adds: +50% to Damage Dealt
Immobilizer
A rocket that flies along a curved trajectory: all enemy ships in the radius of its detonation are immobilized, losing the ability to maneuver and use weaponry for 7 seconds
Damage Dealt: no
Energy Required: 75
Reloads in: 12 с
Flame Volley adds: +50% to the duration of the effect
Mega Nuke
A rocket that flies along a curved trajectory and detonates in four widening stages of explosion, dealing damage to everyone in its radius. The closer the enemy to the center of the explosion, the more damage they will take.
Damage Dealt: 50-150
Energy Required: 50
Reloads in: 12 с
Flame Volley adds: +50% to Damage Dealt
Eight-headed Dragon
Eight warheads that fly in straight trajectories in all directions from the ship.
Damage Dealt: 20-35 per warhead
Energy Required: 50
Reloads in: 9 с
Flame Volley adds: +50% to Damage Dealt