Difference between revisions of "Extrications"

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(Bomber)
(Fighter)
 
(16 intermediate revisions by one user not shown)
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[[File:BOMBER.png]]  
 
[[File:BOMBER.png]]  
  
Automatic kamikaze battle drone launched in a specified direction by the ship. If an enemy appears in the drone’s radius in the course of its flight, the drone will change direction to ram the enemy.
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'''Type:''' Automatic kamikaze battle drone.
 +
 
 +
'''Performance:''' Moves in a specified direction. If the enemy gets in the drone's radius, it changes its course and rams the enemy ship.
  
 
'''Damage:''' 50-75.
 
'''Damage:''' 50-75.
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[[File:FIGHTER.png]]  
 
[[File:FIGHTER.png]]  
  
Automatic fighter battle drone launched in a specified direction by the ship. Damages enemy ship. If an enemy kamikaze drone appears in the drone’s radius in the course of its flight, the fighter will change direction to intercept and destroy the enemy.
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'''Type:''' Automatic battle drone.
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'''Performance:''' Moves in a specified direction. If the enemy's kamikaze drone gets in the fighter's radius, changes its course and destroys the enemy's missile.
  
 
'''Damage:''' 30-50.
 
'''Damage:''' 30-50.
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'''Energy Required:''' 30.
 
'''Energy Required:''' 30.
  
'''Reloads time:''' 12 с.
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'''Reloads time:''' 12s.
 
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'''Flame Volley''' adds: +50% to the duration of the effect.
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'''Flame Volley''' adds 50% to duration.
  
 
== Mine Field ==
 
== Mine Field ==
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[[File:MINE.png]]  
 
[[File:MINE.png]]  
  
A capsule which flies in an arced trajectory under the influence of the asteroid’s gravity field. It creates a minefield upon detonation.  
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'''Type:''' Capsule.
  
'''Damage:''' 20-35 each mine.
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'''Performance:''' Moves along a curved path under the action of asteroid’s gravity. Creates a minefield in the area of its detonation.
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'''Damage:''' 20-35 (each mine).
  
 
'''Energy Required:''' 99.
 
'''Energy Required:''' 99.
  
'''Reloads time:''' 20 c.
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'''Reloads time:''' 20s.
 
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'''Flame Volley''' adds: +50% to Damage Dealt.
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+
  
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'''Flame Volley''' adds 50% to damage.
  
 
== Homing Missile ==
 
== Homing Missile ==
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[[File:HOMING MISSILE.png]]  
 
[[File:HOMING MISSILE.png]]  
  
A rocket launched in a specified direction: it automatically homes in on the nearest enemy ship.
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'''Type:''' Rocket.
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'''Performance:''' Moves in a specified direction. Automatically homes on the nearest enemy ship.
  
 
'''Damage:''' 45-60.
 
'''Damage:''' 45-60.
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'''Energy Required:''' 50.
 
'''Energy Required:''' 50.
  
'''Reloads time:''' 12 c.
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'''Reloads time:''' 12s.
  
'''Flame Volley''' adds: +50% to Damage Dealt.
+
'''Flame Volley''' adds 50% to damage.

Latest revision as of 16:55, 26 March 2014

Bomber

BOMBER.png

Type: Automatic kamikaze battle drone.

Performance: Moves in a specified direction. If the enemy gets in the drone's radius, it changes its course and rams the enemy ship.

Damage: 50-75.

Energy Required: 50.

Reloads time: 12s.

Flame Volley adds 50% to damage.

Fighter

FIGHTER.png

Type: Automatic battle drone.

Performance: Moves in a specified direction. If the enemy's kamikaze drone gets in the fighter's radius, changes its course and destroys the enemy's missile.

Damage: 30-50.

Energy Required: 30.

Reloads time: 12s.

Flame Volley adds 50% to duration.

Mine Field

MINE.png

Type: Capsule.

Performance: Moves along a curved path under the action of asteroid’s gravity. Creates a minefield in the area of its detonation.

Damage: 20-35 (each mine).

Energy Required: 99.

Reloads time: 20s.

Flame Volley adds 50% to damage.

Homing Missile

HOMING MISSILE.png

Type: Rocket.

Performance: Moves in a specified direction. Automatically homes on the nearest enemy ship.

Damage: 45-60.

Energy Required: 50.

Reloads time: 12s.

Flame Volley adds 50% to damage.